JOURNAL · STUDIO NEWS & INSIGHTS

The Gloam Journal

Notes on lighting, technical art, and the craft behind the games we help bring to life.

Welcome to Gloam, Sandrine Neill
STUDIO NEWS · FEATURED

Welcome to Gloam, Sandrine Neill

We're delighted to welcome Sandrine Neill to Studio Gloam as a Senior Lighting Artist, bringing a deep specialism in real-time cinematic lighting across a genuinely varied range of titles.

8 Oct 2026 · 4 min read
Welcome to Gloam, Jordan Garland
STUDIO NEWS

Welcome to Gloam, Jordan Garland

We're delighted to welcome Jordan Garland to Studio Gloam as our Senior Producer, bringing a career built from the ground up across Rockstar's most technically ambitious projects.

6 Oct 2026 · 4 min read
Welcome to Gloam, Branimira Yordanova
STUDIO NEWS

Welcome to Gloam, Branimira Yordanova

We're delighted to welcome Branimira Yordanova to Studio Gloam as our Senior Lighting Artist, bringing seven years of cinematic and real-time experience across some of the most ambitious projects in games and film.

13 Aug 2026 · 4 min read
Welcome to Gloam, Martin Kamminga
STUDIO NEWS

Welcome to Gloam, Martin Kamminga

We're delighted to welcome Martin Kamminga to Studio Gloam as our Senior Lighting Artist, bringing a rare combination of real-time and offline experience across games, film, and advertising.

3 Aug 2026 · 4 min read
What Does Gloam Mean? The Light Between Day and Night, Around the World
INSIGHTS

What Does Gloam Mean? The Light Between Day and Night, Around the World

Every culture has a word for the moment when the sun has gone down but the dark hasn't yet arrived. Here's why we named our studio after it.

9 Jul 2026 · 5 min read
Why We Built Studio Gloam
STUDIO NEWS

Why We Built Studio Gloam

The games industry has changed — the smartest studios aren't hiring specialists, they're partnering with them. Here's why we built a studio around lighting, technical art, and materials.

3 Jul 2026 · 3 min read
Welcome to Gloam, Stefan!
STUDIO NEWS

Welcome to Gloam, Stefan!

Stefan Oprisan has joined Studio Gloam as our Senior Material Artist, bringing nine years of AAA experience across Playground Games, Frontier Developments, and Ubisoft.

3 Jun 2026 · 2 min read
Welcome to Gloam, Frank!
STUDIO NEWS

Welcome to Gloam, Frank!

Frank J. Chao has joined Studio Gloam as our new Senior Technical Artist, bringing over 7 years of experience across procedural systems, shader work, and performance optimisation.

12 May 2026 · 2 min read