
Welcome to Gloam, Sandrine Neill
We're delighted to welcome Sandrine Neill to Studio Gloam as a Senior Lighting Artist, bringing a deep specialism in real-time cinematic lighting across a genuinely varied range of titles.

Welcome to Gloam, Jordan Garland
We're delighted to welcome Jordan Garland to Studio Gloam as our Senior Producer, bringing a career built from the ground up across Rockstar's most technically ambitious projects.

Welcome to Gloam, Branimira Yordanova
We're delighted to welcome Branimira Yordanova to Studio Gloam as our Senior Lighting Artist, bringing seven years of cinematic and real-time experience across some of the most ambitious projects in games and film.

Welcome to Gloam, Martin Kamminga
We're delighted to welcome Martin Kamminga to Studio Gloam as our Senior Lighting Artist, bringing a rare combination of real-time and offline experience across games, film, and advertising.

What Does Gloam Mean? The Light Between Day and Night, Around the World
Every culture has a word for the moment when the sun has gone down but the dark hasn't yet arrived. Here's why we named our studio after it.

Why We Built Studio Gloam
The games industry has changed — the smartest studios aren't hiring specialists, they're partnering with them. Here's why we built a studio around lighting, technical art, and materials.

Welcome to Gloam, Stefan!
Stefan Oprisan has joined Studio Gloam as our Senior Material Artist, bringing nine years of AAA experience across Playground Games, Frontier Developments, and Ubisoft.

Welcome to Gloam, Frank!
Frank J. Chao has joined Studio Gloam as our new Senior Technical Artist, bringing over 7 years of experience across procedural systems, shader work, and performance optimisation.