EST. 2026  ·  REAL-TIME LIGHTING SPECIALISTS

STUDIO

GLOAM

We make games look the way they're meant to feel.

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01 · WHY STUDIO GLOAM

The lights are on,
but nobody's Gloam.

The industry has changed. Core internal teams are leaner, productions are more focused, and the pressure to hit visual and performance targets hasn't eased. It's increased. The smartest studios aren't hiring specialists. They're partnering with them.

02 · OUR PARTNERS

The teams we've worked with.The games you know.

E-Line Media
Sharkmob
Glowmade
SEGA
Snowcastle
EA

Clients Relationships Are Confidential.

03 · SELECTED WORK

Case Study

Lysward game environment
FEATURED PROJECT
Lysward
Snowcastle Games
Discipline
Lighting Art & Tech Art
Engine
Unreal Engine 5
Type
Open-World Survival
Status
In Open Beta

An open-world survival adventure set where the sun never sets. Studio Gloam was engaged ahead of the public demo launch to address critical lighting and performance issues across interior and exterior environments.

Interior spaces were overlit and lacking atmosphere. The Ultra Dynamic Sky implementation was creating visual inconsistencies and performance overhead ahead of a hard demo deadline.

•Full lighting audit across all scenes with custom performance tracking tools
•Reconfigured Ultra Dynamic Sky; scoped full bespoke replacement returning creative control without performance cost
•Ground-up interior lighting rebuild using natural GI and motivated light sources, true to original concept art
•Custom Lumen soft light actors for interior visibility that felt natural and reinforced the atmosphere
LumenUE5PerformanceLighting ArtUDSCustom Tools
Watch Client Testimonial →

Active Projects

SHIPS 2027
AAA Horror
Material Art & Lighting Art
SHIPS 2027
AAA Real-time Strategy
Environment & Cinematic Lighting
SHIPS 2027
AA RPG
Tech Art Direction
04 · CAPABILITIES

One mission.
Visual fidelity & performance.

The industry has a shortage of lighting artists. We decided to bring them together under one roof, pairing them directly with other world-class specialists in tech art and materials, the perfect blend of art and tech.

01

Art

Light and matter. The look of a world, and the craft that makes it read.

02

Engineering

The engineering behind the image, and the performance to match.

Our Approach

Staff Augmentation

Specialist on Demand

A Gloam specialist embeds directly into your team: your tools, your cadence, your pipeline. Right for targeted capacity, crunch support, or specialist cover when an internal hire isn't viable.

Co-Development

Discipline Ownership

We take ownership of a defined scope: lighting pipeline, tech art systems, a specific environment or visual feature. We evaluate, lead, deliver, and leave your team stronger for having worked with us.

"
Your care, dedication, and support have made a meaningful difference, and I truly appreciate the partnership we've built.
Director of Partner Operations · Electronic Arts
05 · THE STUDIO

The people behind
the light.

OUR VALUES
Integrity

We do right by the work and the client, even when no one is watching.

We do right by the work and the client, even when no one is watching.

Craft

An obsession with the detail that separates good from unforgettable.

An obsession with the detail that separates good from unforgettable.

Curiosity

The instinct to keep questioning, learning, and pushing the work further.

The instinct to keep questioning, learning, and pushing the work further.

Solidarity

We move as one with our partners · shared risk, shared craft, shared credit.

We move as one with our partners · shared risk, shared craft, shared credit.

OUR LOCATIONS

We are a distributed team, spread across Malmö, Edinburgh and Brighton, for access to some of the greatest talent in the games industry.

Malmö
Sweden
Edinburgh
Scotland
Brighton
England
OUR TEAM
Henry Craven

Henry Craven

Studio Director
Jacqueline Clarke

Jacqueline Clarke

Production Director · Strategic Advisor
Tilmann Milde

Tilmann Milde

Lighting Director · Industry Advisor
Frank J. Chao

Frank J. Chao

Senior Technical Artist
Branimira Yordanova

Branimira Yordanova

Senior Lighting Artist
Martin Kamminga

Martin Kamminga

Senior Lighting Artist
Jordan Garland

Jordan Garland

Senior Producer
Sandrine Neill

Sandrine Neill

Senior Lighting Artist
06 · CURRENT OPENINGS

Join the studio.

Don't see your role listed? We're always interested in hearing from senior lighting artists, technical artists, and graphics engineers. Reach out directly →

07 · GET IN TOUCH

The light's on.
Let's get to work.

LOCAL TIME · SAN JOSE, UNITED STATES OF AMERICA
07:23
NOW
→
01:45
GLOAM
STATUS
OPEN FOR NEW PROJECTS
DISTRIBUTED TEAM
Malmö · Edinburgh · Brighton

Specialist capability, exactly when you need it, without the overhead of a full-time hire, the risk of a redundancy cycle, or the loss of knowledge when a project winds down.